quicktime event ()

This tag should be used when the viewer is given "the chance" to press press a button, key, or a sequence or combination of buttons/keys for some character to cause something or prevent something from happening.

  • May actually work as-expected in flash games
  • Sometimes seen in comics or sequential drawings
    • Obviously, there is no actual interactivity
    • Artist may use prompts to imply characters have a choice to overcome certain circumstances.
    • Not all outcomes are always portrayed.

Sometimes seen with:
life_bar