quicktime event ()
This tag should be used when the viewer is given "the chance" to press press a button, key, or a sequence or combination of buttons/keys for some character to cause something or prevent something from happening.
- May actually work as-expected in flash games
- Sometimes seen in comics or sequential drawings
- Obviously, there is no actual interactivity
- Artist may use prompts to imply characters have a choice to overcome certain circumstances.
- Not all outcomes are always portrayed.
Sometimes seen with:
life_bar